Back to all work
wTVision: Broadcast-grade AI systems for global sports events
Built and deployed real-time computer vision and broadcast operations systems used across major international cricket tournaments, enabling reliable on-air analytics, graphics, and leaner production workflows.
Computer VisionReal-time SystemsBroadcast TechnologyAI/MLC++Video Analytics
Context
Modern sports broadcasting demands real-time analytics, visually rich graphics, and operational reliability under strict live-production constraints. Systems must work across diverse stadium conditions, integrate seamlessly with broadcast graphics pipelines, and scale across tournaments with tight setup timelines and limited on-ground infrastructure.
What we built
- Real-time 3D player tracking systems for live cricket broadcasts using fixed and terrace-mounted cameras.
- Computer vision pipelines optimized for low-latency, broadcast-safe deployment on constrained hardware.
- CricStats: a unified platform for live scoring, statistics ingestion, and graphics delivery to broadcast systems.
- Annotation and dataset-generation workflows supporting large-scale model training and continuous improvement.
- Operational tooling to support repeated deployments across tournaments with minimal setup overhead.
- Broadcast-ready integrations ensuring analytics outputs were reliable, explainable, and safe for live on-air use.
Outcomes
- Successfully deployed AI-driven broadcast systems across major international tournaments including ICC events, Asia Cup, IPL, and domestic leagues.
- Enabled consistent, real-time player analytics and graphics during live matches.
- Reduced operational complexity and setup time compared to traditional camera-heavy or sensor-based approaches.
- Delivered measurable operational savings through centralized tooling and repeatable broadcast workflows.
- Proved reliability of AI systems in high-pressure, live broadcast environments.
Details are generalized. Specific system architectures, internal tools, and client deliverables are omitted due to commercial and broadcast confidentiality.
Technologies
Computer VisionReal-time SystemsBroadcast TechnologyAI/MLC++Video Analytics